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19 lines
1.2 KiB
Markdown
19 lines
1.2 KiB
Markdown
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### [CVE-2018-1000224](https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2018-1000224)
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### Description
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Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
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### POC
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#### Reference
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No PoCs from references.
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#### Github
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- https://github.com/0xT11/CVE-POC
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- https://github.com/zann1x/ITS
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