### [CVE-2018-1000224](https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2018-1000224) ![](https://img.shields.io/static/v1?label=Product&message=n%2Fa&color=blue) ![](https://img.shields.io/static/v1?label=Version&message=n%2Fa&color=blue) ![](https://img.shields.io/static/v1?label=Vulnerability&message=n%2Fa&color=brighgreen) ### Description Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b. ### POC #### Reference No PoCs from references. #### Github - https://github.com/0xT11/CVE-POC - https://github.com/zann1x/ITS