{ "data_type": "CVE", "data_format": "MITRE", "data_version": "4.0", "CVE_data_meta": { "ID": "CVE-2020-6017", "ASSIGNER": "cve@checkpoint.com", "STATE": "PUBLIC" }, "affects": { "vendor": { "vendor_data": [ { "vendor_name": "n/a", "product": { "product_data": [ { "product_name": "Game Networking Sockets", "version": { "version_data": [ { "version_value": "All versions prior to v1.2.0" } ] } } ] } } ] } }, "problemtype": { "problemtype_data": [ { "description": [ { "lang": "eng", "value": "CWE-120: Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')" } ] } ] }, "references": { "reference_data": [ { "refsource": "MISC", "name": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43", "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43" }, { "refsource": "MISC", "name": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/", "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/" } ] }, "description": { "description_data": [ { "lang": "eng", "value": "Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution." } ] } }