{ "CVE_data_meta": { "ASSIGNER": "cve@mitre.org", "ID": "CVE-2004-1805", "STATE": "PUBLIC" }, "affects": { "vendor": { "vendor_data": [ { "product": { "product_data": [ { "product_name": "n/a", "version": { "version_data": [ { "version_value": "n/a" } ] } } ] }, "vendor_name": "n/a" } ] } }, "data_format": "MITRE", "data_type": "CVE", "data_version": "4.0", "description": { "description_data": [ { "lang": "eng", "value": "Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via format string specifiers in class names." } ] }, "problemtype": { "problemtype_data": [ { "description": [ { "lang": "eng", "value": "n/a" } ] } ] }, "references": { "reference_data": [ { "name": "ut-class-format-string(15430)", "refsource": "XF", "url": "https://exchange.xforce.ibmcloud.com/vulnerabilities/15430" }, { "name": "20040310 Format string bug in EpicGames Unreal engine", "refsource": "BUGTRAQ", "url": "http://marc.info/?l=bugtraq&m=107893764406905&w=2" }, { "name": "http://aluigi.altervista.org/adv/unrfs-adv.txt", "refsource": "MISC", "url": "http://aluigi.altervista.org/adv/unrfs-adv.txt" }, { "name": "11108", "refsource": "SECUNIA", "url": "http://secunia.com/advisories/11108" }, { "name": "9840", "refsource": "BID", "url": "http://www.securityfocus.com/bid/9840" }, { "name": "20040311 Re: Format string bug in EpicGames Unreal engine", "refsource": "BUGTRAQ", "url": "http://marc.info/?l=bugtraq&m=107902755204583&w=2" } ] } }