{ "CVE_data_meta" : { "ASSIGNER" : "cve@mitre.org", "ID" : "CVE-2010-4391", "STATE" : "PUBLIC" }, "affects" : { "vendor" : { "vendor_data" : [ { "product" : { "product_data" : [ { "product_name" : "n/a", "version" : { "version_data" : [ { "version_value" : "n/a" } ] } } ] }, "vendor_name" : "n/a" } ] } }, "data_format" : "MITRE", "data_type" : "CVE", "data_version" : "4.0", "description" : { "description_data" : [ { "lang" : "eng", "value" : "Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.1.2 and 2.1.3 allows remote attackers to execute arbitrary code via a crafted value in an unspecified header field in an RMX file." } ] }, "problemtype" : { "problemtype_data" : [ { "description" : [ { "lang" : "eng", "value" : "n/a" } ] } ] }, "references" : { "reference_data" : [ { "name" : "http://www.zerodayinitiative.com/advisories/ZDI-10-281", "refsource" : "MISC", "url" : "http://www.zerodayinitiative.com/advisories/ZDI-10-281" }, { "name" : "http://service.real.com/realplayer/security/12102010_player/en/", "refsource" : "CONFIRM", "url" : "http://service.real.com/realplayer/security/12102010_player/en/" }, { "name" : "69851", "refsource" : "OSVDB", "url" : "http://osvdb.org/69851" }, { "name" : "1024861", "refsource" : "SECTRACK", "url" : "http://www.securitytracker.com/id?1024861" } ] } }