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{
"id" : "CVE-2020-6016" ,
"sourceIdentifier" : "cve@checkpoint.com" ,
"published" : "2020-11-18T15:15:13.193" ,
2024-11-23 13:10:58 +00:00
"lastModified" : "2024-11-21T05:34:59.260" ,
"vulnStatus" : "Modified" ,
2024-12-08 03:06:42 +00:00
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"descriptions" : [
{
"lang" : "en" ,
"value" : "Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution."
} ,
{
"lang" : "es" ,
"value" : "Game Networking Sockets de Valve versiones anteriores a v1.2.0, manejan inapropiadamente segmentos no confiables con compensaciones negativas en la funci\u00f3n SNP_ReceiveUnreliableSegment(), conllevando a un subdesbordamiento de b\u00fafer en la regi\u00f3n heap de la memoria y una free() de memoria que no proviene de la pila, resultando en una corrupci\u00f3n de memoria y probablemente incluso una ejecuci\u00f3n de c\u00f3digo remota"
}
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"baseScore" : 9.8 ,
"baseSeverity" : "CRITICAL" ,
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"attackVector" : "NETWORK" ,
"attackComplexity" : "LOW" ,
"privilegesRequired" : "NONE" ,
"userInteraction" : "NONE" ,
"scope" : "UNCHANGED" ,
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2024-11-23 13:10:58 +00:00
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