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{
"data_type" : "CVE" ,
"data_format" : "MITRE" ,
"data_version" : "4.0" ,
"CVE_data_meta" : {
"ID" : "CVE-2020-6017" ,
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"ASSIGNER" : "cve@checkpoint.com" ,
"STATE" : "PUBLIC"
} ,
"affects" : {
"vendor" : {
"vendor_data" : [
{
"vendor_name" : "n/a" ,
"product" : {
"product_data" : [
{
"product_name" : "Game Networking Sockets" ,
"version" : {
"version_data" : [
{
"version_value" : "All versions prior to v1.2.0"
}
]
}
}
]
}
}
]
}
} ,
"problemtype" : {
"problemtype_data" : [
{
"description" : [
{
"lang" : "eng" ,
"value" : "CWE-120: Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')"
}
]
}
]
} ,
"references" : {
"reference_data" : [
{
"refsource" : "MISC" ,
"name" : "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43" ,
"url" : "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
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} ,
{
"refsource" : "MISC" ,
"name" : "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/" ,
"url" : "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
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}
]
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} ,
"description" : {
"description_data" : [
{
"lang" : "eng" ,
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"value" : "Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution."
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}
]
}
}