cvelist/2020/6xxx/CVE-2020-6017.json
2020-12-11 00:01:43 +00:00

67 lines
2.4 KiB
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{
"data_type": "CVE",
"data_format": "MITRE",
"data_version": "4.0",
"CVE_data_meta": {
"ID": "CVE-2020-6017",
"ASSIGNER": "cve@checkpoint.com",
"STATE": "PUBLIC"
},
"affects": {
"vendor": {
"vendor_data": [
{
"vendor_name": "n/a",
"product": {
"product_data": [
{
"product_name": "Game Networking Sockets",
"version": {
"version_data": [
{
"version_value": "All versions prior to v1.2.0"
}
]
}
}
]
}
}
]
}
},
"problemtype": {
"problemtype_data": [
{
"description": [
{
"lang": "eng",
"value": "CWE-120: Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')"
}
]
}
]
},
"references": {
"reference_data": [
{
"refsource": "MISC",
"name": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43",
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
},
{
"refsource": "MISC",
"name": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/",
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
]
},
"description": {
"description_data": [
{
"lang": "eng",
"value": "Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution."
}
]
}
}